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#MIDTOWN MADNESS 3 PAINT LOCATIONS SERIES#
There was a series of races to take part in, the main crux. It featured licenced vehicles, such as the then ‘new’ Volkswagen Beetle, capturing the zeitgeist of the late 90s. Midtown, not Midnight, Madness was an open-world driving game set in Chicago developed by Angel Studios and published by Microsoft for the PC. We start the tale of the Midnight Club games with something different. While we remain sceptical so far, let’s take a look at the Midnight Club games to date and get up to speed with the last time Rockstar made a racing game. With rumours circulating earlier this year, thanks to comments made during an investor call and then again last week when Video Games Chronicle found a job listing, hopes are high for a return. It seems keeping the online money pouring in is more pertinent in this current era of gaming, and that may go some way to explain, then, why the last Midnight Club releases were back in 2008.
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Rockstar, which generates $2.5 million per day from GTA V ( August 2021), has only released three all-new games in the last 10 years. Consequently, the development time, and cost, of a ‘AAA’ release has enlarged exponentially, leading to fewer releases from each individual developer. Smooth frame rates, 4K resolutions, ever-larger and more detailed open-worlds and engaging online modes are an expected norm. As technology has advanced, so have players’ expectations. These were the halcyon days of the PlayStation 2, where studios could seemingly release several titles across a variety of differing franchises, sometimes within the same calendar year. Canis Canem Edit – typifying of PS2-era Rockstar Games
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The phat rim, neon light-infused, car title sat alongside a video game interpretation of 1970s film The Warriors, controversial survival horror Manhunt and the equally divisive Canis Canem Edit in the developer’s line-up. Before Grand Theft Auto and Red Dead Redemption became gaming juggernauts – perpetually releasing new downloadable content for their online modes to generating recurring revenue for the Take-Two Interactive overlords – Rockstar Games used to create several different titles, including street-racing opus Midnight Club.
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